#include<mjl.h>
void main()
{
	mjl_loadNpc("you_ren_1", "t1", true, "map/san_qing_gong/npc_1.c");
	mjl_setPos("t1", "pos_0");

	mjl_loadNpc("you_ren_2", "t2", true, "map/san_qing_gong/npc_2.c");
	mjl_setPos("t2", "pos_1");

	mjl_loadNpc("you_ren_3", "t3", true, "map/san_qing_gong/npc_3.c");
	mjl_setPos("t3", "pos_2");

	mjl_loadNpc("you_ren_4", "t4", true, "map/san_qing_gong/npc_4.c");
	mjl_setPos("t4", "pos_3");

	mjl_loadNpc("you_ren_5", "t5", true, "map/san_qing_gong/npc_5.c");
	mjl_setPos("t5", "pos_4");

	mjl_loadNpc("you_ren_6", "t6", true, "map/san_qing_gong/npc_6.c");
	mjl_setPos("t6", "pos_5");

	mjl_loadNpc("shang_ren", "t7", true, "map/san_qing_gong/shang_ren.c");
	mjl_setPos("t7", "pos_6");

	mjl_msgMap(1.2f);
}